Miguel Sanabria
Digital Experience & Product Leader in mission-driven organizations, focused on engagement, accessibility, and emerging technology.
Miguel Sanabria
Digital Experience & Product Leader in mission-driven organizations, focused on engagement, accessibility, and emerging technology
Product Strategy & Experience Design
Global digital fundraising platform (US & Europe).
Lead Product Manager / Product Owner
My Role
Own the vision and roadmap for IRC’s global donation platform across U.S. and European markets. Lead cross-functional teams and experimentation efforts to improve engagement, accessibility, and conversion at scale.
Outcome
Embed a data-driven product culture across markets, strengthen stakeholder alignment, and optimize donation experiences to support measurable fundraising growth and operational efficiency.
Augmented Reality Prototyping & Research
Researcher, Designer & Prototype Lead
My Role
Designed and developed interactive 3D AR storybook prototypes as part of my M.S. thesis at NYU Tandon. Conducted user research focused on accessibility, usability, and engagement, iterating on interaction models to create inclusive immersive experiences.
Outcome
Established practical frameworks for accessible immersive storytelling, demonstrating how thoughtful interaction design strengthens comprehension and engagement in AR environments.
Digital Experience & Fundraising Strategy
Digital Product Strategy Consultant
My Role
Led digital experience strategy across web, email and fundraising platforms, shaping donor journeys and mobile experiences to better support engagement and conversion. Advised leadership on product priorities, analytics, and optimization opportunities.
Outcome
Strengthened alignment between storytelling, user experience, and fundraising performance, improving clarity of donor pathways and supporting measurable digital growth.
Product Design & User Experience Research
Product Design Consultant
My Role
Led end-to-end product design from wireframes and user flows to high-fidelity prototypes. Introduced user research best practices and embedded user-centered thinking into product development processes.
Outcome
Delivered cohesive interaction models and scalable design systems while establishing a stronger research-driven foundation for product decision-making.
Case Studies & Research
Augmented Reality Storybook Guide (Gitbook)
I developed the AR Storybook Guide as part of my graduate research on augmented reality and educational storytelling.
My Role
Led research design, conducted qualitative studies, and translated findings into a practical GitBook resource for designers and developers.
Outcome
Created a structured framework for AR storytelling with clear usability and accessibility guidelines, shaping how I approach immersive experience design today.
Augmented Reality Startup
Co-Founder & Product Lead | Readality LLC
Co-founded an AR startup pairing physical children’s books with a companion mobile app.
My Role
Owned product vision, experience design, and MVP delivery. Managed development milestones and translated narrative concepts into interactive AR features.
Outcome
Launched a functional MVP integrating print and AR, validating the concept and informing later work in immersive storytelling and accessibility.
Interactive Design with Microsoft VS Code - Case Study
UX Research & Prototype Case Study
Collaborated with a cohort of master’s students on a UX research initiative focused on improving onboarding within Microsoft Visual Studio.
My Role
Led user interviews, synthesized research findings, and translated insights into interaction concepts and a high-fidelity prototype.
Outcome
Delivered a structured onboarding proposal grounded in user research, demonstrating measurable opportunities to improve clarity and reduce friction for new developers.
Zoom Fatigue - Case Study
Research & Interaction Design Case Study
Explored the behavioral and cognitive challenges contributing to Zoom fatigue during remote learning.
My Role
Conducted user research, identified key pain points, and designed a high-fidelity prototype focused on reducing cognitive overload in virtual environments.
Outcome
Produced a user-centered solution informed by research synthesis, reinforcing my approach to designing digital experiences that prioritize clarity and usability.
About me
I’m a product leader with experience building and scaling digital platforms in mission-driven organizations. My work sits at the intersection of strategy, user experience, and technology — shaping roadmaps, leading cross-functional teams, and turning insight into measurable outcomes.
I earned my M.S. from NYU Tandon School of Engineering, where my research focused on augmented reality as a storytelling and learning medium, with particular attention to accessibility and inclusive design. I’m especially interested in how emerging technologies can deepen engagement, expand access, and create meaningful experiences for diverse audiences.
Copyright 2026 Miguel Sanabria.